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[why]


- to add a level of complexity and dynamics to theatre/performance lighting not possible using traditional lighting techniques

- converge the methodology of traditional lighting with projected imagery currently used in multimedia performances and installations so that light can have the textural complexity of real-world objects and a offer a high level of interactivity with a performer

- to create a lighting program that can be operated live in a dynamic performance environment, is interactively controlled by a performer on stage through body gestures and has enbedded artificial intelligence

- to broaden and further the project participants level of involvement in multimedia arts, using existing skills developed either in web, print, audio, animation, kiosk, theatre or cd-rom

- with Digital Light Processor based hardware it is feasible to start coding a program and to test/develop hand-in-hand with the progression of hardware in terms of its ANSI Lumens, contrast ratios and throw distances

[local] . email . melb . aust